Projects
Mega:24.03
nodejs-acorn
_service:tar_scm:walk.js
Sign Up
Log In
Username
Password
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File _service:tar_scm:walk.js of Package nodejs-acorn
(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (factory((global.acorn = global.acorn || {}, global.acorn.walk = {}))); }(this, (function (exports) { 'use strict'; // AST walker module for Mozilla Parser API compatible trees // A simple walk is one where you simply specify callbacks to be // called on specific nodes. The last two arguments are optional. A // simple use would be // // walk.simple(myTree, { // Expression: function(node) { ... } // }); // // to do something with all expressions. All Parser API node types // can be used to identify node types, as well as Expression, // Statement, and ScopeBody, which denote categories of nodes. // // The base argument can be used to pass a custom (recursive) // walker, and state can be used to give this walked an initial // state. function simple(node, visitors, baseVisitor, state, override) { if (!baseVisitor) { baseVisitor = base ; }(function c(node, st, override) { var type = override || node.type, found = visitors[type]; baseVisitor[type](node, st, c); if (found) { found(node, st); } })(node, state, override); } // An ancestor walk keeps an array of ancestor nodes (including the // current node) and passes them to the callback as third parameter // (and also as state parameter when no other state is present). function ancestor(node, visitors, baseVisitor, state) { var ancestors = []; if (!baseVisitor) { baseVisitor = base ; }(function c(node, st, override) { var type = override || node.type, found = visitors[type]; var isNew = node !== ancestors[ancestors.length - 1]; if (isNew) { ancestors.push(node); } baseVisitor[type](node, st, c); if (found) { found(node, st || ancestors, ancestors); } if (isNew) { ancestors.pop(); } })(node, state); } // A recursive walk is one where your functions override the default // walkers. They can modify and replace the state parameter that's // threaded through the walk, and can opt how and whether to walk // their child nodes (by calling their third argument on these // nodes). function recursive(node, state, funcs, baseVisitor, override) { var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor;(function c(node, st, override) { visitor[override || node.type](node, st, c); })(node, state, override); } function makeTest(test) { if (typeof test === "string") { return function (type) { return type === test; } } else if (!test) { return function () { return true; } } else { return test } } var Found = function Found(node, state) { this.node = node; this.state = state; }; // A full walk triggers the callback on each node function full(node, callback, baseVisitor, state, override) { if (!baseVisitor) { baseVisitor = base ; }(function c(node, st, override) { var type = override || node.type; baseVisitor[type](node, st, c); if (!override) { callback(node, st, type); } })(node, state, override); } // An fullAncestor walk is like an ancestor walk, but triggers // the callback on each node function fullAncestor(node, callback, baseVisitor, state) { if (!baseVisitor) { baseVisitor = base; } var ancestors = [];(function c(node, st, override) { var type = override || node.type; var isNew = node !== ancestors[ancestors.length - 1]; if (isNew) { ancestors.push(node); } baseVisitor[type](node, st, c); if (!override) { callback(node, st || ancestors, ancestors, type); } if (isNew) { ancestors.pop(); } })(node, state); } // Find a node with a given start, end, and type (all are optional, // null can be used as wildcard). Returns a {node, state} object, or // undefined when it doesn't find a matching node. function findNodeAt(node, start, end, test, baseVisitor, state) { if (!baseVisitor) { baseVisitor = base; } test = makeTest(test); try { (function c(node, st, override) { var type = override || node.type; if ((start == null || node.start <= start) && (end == null || node.end >= end)) { baseVisitor[type](node, st, c); } if ((start == null || node.start === start) && (end == null || node.end === end) && test(type, node)) { throw new Found(node, st) } })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } } // Find the innermost node of a given type that contains the given // position. Interface similar to findNodeAt. function findNodeAround(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } try { (function c(node, st, override) { var type = override || node.type; if (node.start > pos || node.end < pos) { return } baseVisitor[type](node, st, c); if (test(type, node)) { throw new Found(node, st) } })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } } // Find the outermost matching node after a given position. function findNodeAfter(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } try { (function c(node, st, override) { if (node.end < pos) { return } var type = override || node.type; if (node.start >= pos && test(type, node)) { throw new Found(node, st) } baseVisitor[type](node, st, c); })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } } // Find the outermost matching node before a given position. function findNodeBefore(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } var max;(function c(node, st, override) { if (node.start > pos) { return } var type = override || node.type; if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) { max = new Found(node, st); } baseVisitor[type](node, st, c); })(node, state); return max } // Fallback to an Object.create polyfill for older environments. var create = Object.create || function(proto) { function Ctor() {} Ctor.prototype = proto; return new Ctor }; // Used to create a custom walker. Will fill in all missing node // type properties with the defaults. function make(funcs, baseVisitor) { var visitor = create(baseVisitor || base); for (var type in funcs) { visitor[type] = funcs[type]; } return visitor } function skipThrough(node, st, c) { c(node, st); } function ignore(_node, _st, _c) {} // Node walkers. var base = {}; base.Program = base.BlockStatement = function (node, st, c) { for (var i = 0, list = node.body; i < list.length; i += 1) { var stmt = list[i]; c(stmt, st, "Statement"); } }; base.Statement = skipThrough; base.EmptyStatement = ignore; base.ExpressionStatement = base.ParenthesizedExpression = function (node, st, c) { return c(node.expression, st, "Expression"); }; base.IfStatement = function (node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Statement"); if (node.alternate) { c(node.alternate, st, "Statement"); } }; base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); }; base.BreakStatement = base.ContinueStatement = ignore; base.WithStatement = function (node, st, c) { c(node.object, st, "Expression"); c(node.body, st, "Statement"); }; base.SwitchStatement = function (node, st, c) { c(node.discriminant, st, "Expression"); for (var i = 0, list = node.cases; i < list.length; i += 1) { var cs = list[i]; if (cs.test) { c(cs.test, st, "Expression"); } for (var i$1 = 0, list$1 = cs.consequent; i$1 < list$1.length; i$1 += 1) { var cons = list$1[i$1]; c(cons, st, "Statement"); } } }; base.SwitchCase = function (node, st, c) { if (node.test) { c(node.test, st, "Expression"); } for (var i = 0, list = node.consequent; i < list.length; i += 1) { var cons = list[i]; c(cons, st, "Statement"); } }; base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) { if (node.argument) { c(node.argument, st, "Expression"); } }; base.ThrowStatement = base.SpreadElement = function (node, st, c) { return c(node.argument, st, "Expression"); }; base.TryStatement = function (node, st, c) { c(node.block, st, "Statement"); if (node.handler) { c(node.handler, st); } if (node.finalizer) { c(node.finalizer, st, "Statement"); } }; base.CatchClause = function (node, st, c) { if (node.param) { c(node.param, st, "Pattern"); } c(node.body, st, "ScopeBody"); }; base.WhileStatement = base.DoWhileStatement = function (node, st, c) { c(node.test, st, "Expression"); c(node.body, st, "Statement"); }; base.ForStatement = function (node, st, c) { if (node.init) { c(node.init, st, "ForInit"); } if (node.test) { c(node.test, st, "Expression"); } if (node.update) { c(node.update, st, "Expression"); } c(node.body, st, "Statement"); }; base.ForInStatement = base.ForOfStatement = function (node, st, c) { c(node.left, st, "ForInit"); c(node.right, st, "Expression"); c(node.body, st, "Statement"); }; base.ForInit = function (node, st, c) { if (node.type === "VariableDeclaration") { c(node, st); } else { c(node, st, "Expression"); } }; base.DebuggerStatement = ignore; base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); }; base.VariableDeclaration = function (node, st, c) { for (var i = 0, list = node.declarations; i < list.length; i += 1) { var decl = list[i]; c(decl, st); } }; base.VariableDeclarator = function (node, st, c) { c(node.id, st, "Pattern"); if (node.init) { c(node.init, st, "Expression"); } }; base.Function = function (node, st, c) { if (node.id) { c(node.id, st, "Pattern"); } for (var i = 0, list = node.params; i < list.length; i += 1) { var param = list[i]; c(param, st, "Pattern"); } c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody"); }; // FIXME drop these node types in next major version // (They are awkward, and in ES6 every block can be a scope.) base.ScopeBody = function (node, st, c) { return c(node, st, "Statement"); }; base.ScopeExpression = function (node, st, c) { return c(node, st, "Expression"); }; base.Pattern = function (node, st, c) { if (node.type === "Identifier") { c(node, st, "VariablePattern"); } else if (node.type === "MemberExpression") { c(node, st, "MemberPattern"); } else { c(node, st); } }; base.VariablePattern = ignore; base.MemberPattern = skipThrough; base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); }; base.ArrayPattern = function (node, st, c) { for (var i = 0, list = node.elements; i < list.length; i += 1) { var elt = list[i]; if (elt) { c(elt, st, "Pattern"); } } }; base.ObjectPattern = function (node, st, c) { for (var i = 0, list = node.properties; i < list.length; i += 1) { var prop = list[i]; if (prop.type === "Property") { if (prop.computed) { c(prop.key, st, "Expression"); } c(prop.value, st, "Pattern"); } else if (prop.type === "RestElement") { c(prop.argument, st, "Pattern"); } } }; base.Expression = skipThrough; base.ThisExpression = base.Super = base.MetaProperty = ignore; base.ArrayExpression = function (node, st, c) { for (var i = 0, list = node.elements; i < list.length; i += 1) { var elt = list[i]; if (elt) { c(elt, st, "Expression"); } } }; base.ObjectExpression = function (node, st, c) { for (var i = 0, list = node.properties; i < list.length; i += 1) { var prop = list[i]; c(prop, st); } }; base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration; base.SequenceExpression = base.TemplateLiteral = function (node, st, c) { for (var i = 0, list = node.expressions; i < list.length; i += 1) { var expr = list[i]; c(expr, st, "Expression"); } }; base.UnaryExpression = base.UpdateExpression = function (node, st, c) { c(node.argument, st, "Expression"); }; base.BinaryExpression = base.LogicalExpression = function (node, st, c) { c(node.left, st, "Expression"); c(node.right, st, "Expression"); }; base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { c(node.left, st, "Pattern"); c(node.right, st, "Expression"); }; base.ConditionalExpression = function (node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Expression"); c(node.alternate, st, "Expression"); }; base.NewExpression = base.CallExpression = function (node, st, c) { c(node.callee, st, "Expression"); if (node.arguments) { for (var i = 0, list = node.arguments; i < list.length; i += 1) { var arg = list[i]; c(arg, st, "Expression"); } } }; base.MemberExpression = function (node, st, c) { c(node.object, st, "Expression"); if (node.computed) { c(node.property, st, "Expression"); } }; base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { if (node.declaration) { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); } if (node.source) { c(node.source, st, "Expression"); } }; base.ExportAllDeclaration = function (node, st, c) { c(node.source, st, "Expression"); }; base.ImportDeclaration = function (node, st, c) { for (var i = 0, list = node.specifiers; i < list.length; i += 1) { var spec = list[i]; c(spec, st); } c(node.source, st, "Expression"); }; base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore; base.TaggedTemplateExpression = function (node, st, c) { c(node.tag, st, "Expression"); c(node.quasi, st, "Expression"); }; base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); }; base.Class = function (node, st, c) { if (node.id) { c(node.id, st, "Pattern"); } if (node.superClass) { c(node.superClass, st, "Expression"); } c(node.body, st); }; base.ClassBody = function (node, st, c) { for (var i = 0, list = node.body; i < list.length; i += 1) { var elt = list[i]; c(elt, st); } }; base.MethodDefinition = base.Property = function (node, st, c) { if (node.computed) { c(node.key, st, "Expression"); } c(node.value, st, "Expression"); }; exports.simple = simple; exports.ancestor = ancestor; exports.recursive = recursive; exports.full = full; exports.fullAncestor = fullAncestor; exports.findNodeAt = findNodeAt; exports.findNodeAround = findNodeAround; exports.findNodeAfter = findNodeAfter; exports.findNodeBefore = findNodeBefore; exports.make = make; exports.base = base; Object.defineProperty(exports, '__esModule', { value: true }); })));
Locations
Projects
Search
Status Monitor
Help
Open Build Service
OBS Manuals
API Documentation
OBS Portal
Reporting a Bug
Contact
Mailing List
Forums
Chat (IRC)
Twitter
Open Build Service (OBS)
is an
openSUSE project
.
浙ICP备2022010568号-2